Post by Lucius Dumitru on Jan 27, 2008 16:59:13 GMT -5
Every captain needs a ship and this is the place to get it done.
Speed Class
Weapon Systems[/u]
[b]Ship Name[/b]:
[b]Tonnage[/b]:
[b]Traits[/b]:
[b]Speed[/b]:
[b]Crew Quarters[/b]:
[b]Cargo & Passenger Capacity[/b]:
[b]Weapon System[/b]:
[b]Picture[/b]:
Tonnage[/u]Tonnage ~ Example ~ Fuel Capacity
10-100 Tons ~ Escape Pod, One-Man Shuttle ~ 5 ton tank (2)
100-1,000 tons ~ Small Transport, Standard Short Range Shuttle ~ 60 ton tank (4)
1,000-10,000 tons ~ Mid-bulk Transport ~ 625 ton tank (6)
10,000-100,000 tons ~ Large Transport, Blockade Runner ~ 6,250 ton tank (8)
100,000-1 million tons ~ Warship ~ 62,500 ton tank (10)
1 million-10 million tons ~ Cruiser ~ 625,000 ton tank (12)
Traits
Trait Name ~ Asset/Complication ~ Description
Allure ~ Asset (Major/Minor) ~ A great-looking ship.
Branded ~ Complication (Minor) ~ Ship gained negative notoriety.
Dull Sense ~ Complcation (Minor) ~ Penalty applies to one type of sensor or piece of communications equipment.
Everybody Has One ~ Complication (Minor) ~ Extremely common model of ship.
Fast Throttle ~ Asset (Minor/Major) ~ Ship flies faster at hard-burn.
Fuel Efficient ~ Asset (Minor) ~ Uses less fuel than typical.
Gas Guzzler ~ Complication (Minor) ~ Uses more fuel than typical.
Good Name ~ Asset (Minor) ~ Ship gained some positive notoriety.
Healthy as a Horse ~ Asset (Minor/Major) ~ Easily maintained.
Hooked ~ Complication (Minor/Major) ~ Ship constantly requires something (hydraulic fluid, voltage regulators) or requires constant maintenance.
Lightweight ~ Complication (Minor/Major) ~ Breaks easily.
Loved ~ Asset (Major) ~ Crew Feels a deep connection with their ship.
Seen Better Days ~ Complication (Minor/Major) ~ An old ship, costs half than normal, and needs more maintence than normal.
Short Range ~ Complication {Minor) ~ Limited to cruise of 1 (full burn is 3).
Slow Throttle ~ Complication (Minor/Major) ~ Goes slower for hard burn. Normal addition is 2, it gets 1. Major, it doesn't have hard burn at all.
Memorable ~ Complication (Minor) ~ Unique feature easily identifies the ship.
Ugly As Sin ~ Complication (Minor/Major) ~ Ship is plain ugly.
Those in bold are ship-specific traits, meaning every ship of that kind has them or unique to that ship.
Speed Class
Cruise speed, normal top speed, is between 1-10. 1 is very slow, suitable for short range scows and bulk cargo transports. 10 is suitable for fast couriers and racing yachts, a ship can reach anywhere in the central planets in a matter of hours or a day, and most anywhere in the system in 25 days. Hard burn is simply 2 higher than the normal cruise speed, however it burns up 50% more fuel than normal and can cause the ship to fall apart.
Weapon Systems[/u]
Warheads[/blockquote]Weight ~ Cost ~ Damage
10 pounds ~ 10 ~ 0
20 pounds ~ 20 ~ 2
50 pounds ~ 50 ~ 4
100 pounds ~ 100 ~ 6
200 pounds ~ 200 ~ 8
500 pounds ~ 500 ~ 10
1,000 pounds ~ 1,000 ~ 12
*Multiply cost by 5 for decoy or jammer warhead.
Warhead RangeShort ~ 6 Miles
Medium ~ 10 miles
Long ~ 16 Miles
Warhead CannonsWarheads Used ~ Weight ~ Cost
10 pounds ~ 1,000 pounds ~ 10,000 credits
20 pounds ~ 1 ton ~ 20,000 credits
50 pounds ~ 2 tons ~ 50,000 credits
100 pounds ~ 5 tons ~ 100,000 credits
200 pounds ~ 10 tons ~ 200,000 credits