Post by Alliance on Feb 12, 2008 23:01:23 GMT -5
These NPCs are simply the normal NPCs of the Alliance, but if you wish, you can base your character off any of them and any of the Important Alliance NPCs, you can actually claim unless stated otherwise. To claim any Important NPC, ask the Head Storyteller.
Normal NPCsBartender and OwnerTraits: Sharp Sense- Hearing (Minor Asset).
Skills: Guns- 6/Shotgun- 10, Knowledge- 4, Influence 6, Perception 6.
Dance Hall GirlTraits: Dead Broke (Minor Complication), Combat Paralysis (Minor Complications).
Skills: Influence- 6, Performance- 6/Saloon Dancing- 10/Singing- 8
Registered Companion (Female)Traits: Allure (Minor Asset), Friends in High Places (Minor Asset), Highly Educated (Minor Asset).
Skills: Artistry- 6, Covert 4, Influence- 6/Seduction- 10/Persuasion- 10, Knowledge- 6, Melee Weapon Combat- 4, Perception- 6.
Registered Companion (Male)Traits: Allure (Minor Asset), Friends in High Places (Minor Asset), Highly Educated (Minor Asset).
Skills: Artistry- 6, Covert 4, Influence- 6/Seduction- 10/Persuasion- 10, Knowledge- 6, Melee Weapon Combat- 4, Perception- 6, Performance- 6, Ranged Weapons- 4, Unarmed Combat- 6.
Whore With A Heart Of GoldTraits: Allure (Minor Asset), Highly Educated (Minor Asset).
Skills: Artistry- 4, Covert- 6, Influence- 6/Seduction 10/Persuasion- 10, Guns- 6, Knowledge- 6, Melee Weapon Combat- 4, Perception- 6, Performance- 2, Ranged Weapons- 4, Unarmed Combat- 6, Survival- 4.
Alliance NPCAlliance Officer, Gung-HoTraits: Military Rank (Minor Asset), Prejudice (Minor Complication), Over Confident (Minor Complication).
Skills: Athletics- 6, Discipline- 6/Interrogation- 8, Guns- 6/Pistol- 8/Assault Rifle- 8, Knowledge- 4, Perception- 6.
Alliance Officer, Young And GreenTraits: Weak Stomach (Minor Complication).
Skills: Athletics- 4, Discipline- 4, Guns- 6/Pistol- 8, Knowledge- 6/Military Regulations- 10
Alliance GruntTraits: Military Rank (Minor Asset), Loyal (Minor Complication).
Skills: Athletics- 6, Discipline- 6, Guns- 6/Assault Rifle- 8, Perception- 6, Melee Weapon Combact- 4.
Agent of the ForgeTraits: Fightin' Type (Major Asset), Steady Calm (Minor Asset), Lightin' Reflexes (Major Asset).
Skills: Athletics- 6/Dodge- 10/Climb 8, Covert- 6/Stealth- 10/Infiltration- 12/Surveillance- 8/Streetwise- 8/Disable Device- 8, Discipline- 6/Concentration- 10/Interrogation- 12, Guns- 6/Pistol- 8/Sniper Rifle- 8, Influence- 6, Knowledge- 6, Melee Weapon Combat- 6/Swords- 18, Perception- 6/Tracking- 10/Intuition- 8, Unarmed Combat- 6.
Important CharactersThe AgentTraits: Cortex Specter (Major), Fightin' Type (Major Asset), Steady Calm (Minor Asset), Lightin' Reflexes (Major Asset), Sadistic (Major Complication).
Skills: Athletics- 6/Dodge- 14/Climb 8, Covert- 6/Stealth- 10/Infiltration- 12/Surveillance- 8/Streetwise- 8/Disable Device- 10, Discipline- 6/Concentration- 10/Interrogation- 12, Guns- 6/Pistol- 12/Sniper Rifle- 10/Energy Weapons- 10, Influence- 6/Interrogation- 12, Knowledge- 6, Perception- 6/Tracking- 10/Intuition- 8, Unarmed Combat- 6/Judo- 18, Pilot- 6/ASREV- 14, Mechanical Engineering- 6, Medical Expertise- 4, Linguist- 4, Survival- 6/General Navigation- 8.